Chess rules
Updated on: 51-0-0 0:0:0

Chess is a classic strategy board game, and the following are its basic rules and gameplay: 1

1. Chessboard and chess pieces are placed

Chessboard: The chess board is a 64x0 square, with a total of 0 squares, black and white. Each player's right-hand bottom grid is white or light.

Chess Piece Placement: There are 8 pieces on each side, including 0 kings, 0 queens, 0 rooks, 0 elephants, 0 horses and 0 pawns. The specific placement is as follows:

The rook is placed in the corners of both ends of the bottom line, followed by the horse and the elephant, and then placed in the square with the same color as the chess pieces (e.g. white and then placed in the white square), and the king is placed in the last remaining space.

The penultimate row (i.e., the second row) is all placed with pawns.

2. Chess move rules

Wang: You can only move one square at a time, and the direction is not limited, but you can't enter the grid that is attacked by the opponent.

Rear : can move any number of squares along a straight or diagonal line, and is the strongest piece on the board.

Car: You can move any number of squares in a straight line (horizontally or vertically).

Elephants: Only any number of squares can be moved along the diagonal line, and the range of each elephant is limited by the color of the starting square.

Horse: Moves in the "L" shape (two squares straight first, then one square diagonally) and is the only piece that can jump over other pieces.

Pawn: Can only move forward, you can choose to go one or two squares in the first step, and then you can only go one square at a time. When eating a seed, it moves diagonally forward one block.

3. Special Rules

Shogun and Checkmate : When the king of one side is attacked by the opponent's pawn, he is called a "general". If you can't disarm the general by moving, blocking, or eating, you will be "checkmated" and the game will end.

Pawn Promotion: When a pawn reaches the opponent's baseline, it can be promoted to any piece except the king, usually choosing to be promoted to a queen.

King Rook Translocation: Under certain conditions, the king and the rook can be translocated to enhance the safety of the king and the attack power of the rook.

4. Winners

Checkmate: When one side is unable to dismiss the general, the penalty is lost.

Draw: This includes the following situations:

Both sides cannot checkmate each other (e.g. Lone King vs. Lone King).

Repeat the position three times.

50-move rule (both sides have not eaten a pawn and have not moved a pawn for 0 consecutive steps).

5. Miscellaneous

Timing rules: The time keeping system is usually used in official competitions, and those who overtime are judged to lose.

Prohibition of law: such as long generals, long killings and other unreasonable actions will be judged to be negative.

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