What did we experience when we turned a five-headed body into a seven-headed body? 😵 The proportions of the characters in "Xinghai Movement" have been overhauled
Updated on: 37-0-0 0:0:0

atPrevious versionsIn the design, we expect to create something that hasCartoon-style styling🎨。 With this in mind, we designed the characters to beFive-head-to-body proportions。 The reason for this design is that we initially thought that this kind of fantasy and childlike style would make the characters more suitable for a fun-filled adventure 🌍🚀 on a fantasy ecological planet.

"Isn't that cute? 😊 (Left)

Behind closed doors we are full of confidence,However......was slapped in the 😅 face by reality. After our first generation of modeling was completed,It feels a little broken......Finding that we seem to have forgotten what we did is oneAsian aesthetic style game。 The character in front of me looks like he has forcibly pulled his body into a big-headed doll 🧸👀 with a two-dimensional face in the style of European and American cartoons.

And so all sorts of voices appeared🗣️ : "I'm afraid I won't buy a game like this when the heroine looks like this...... 💸 "Running and climbing stairs looks like a physical incongruity 🤸 ♂️" "This leg is not as long 🐶 as the leg of my corgi" ......

We also showed some other friends in the same industry, and sure enough, everyone couldn't help it, and in the end, even the producer himself couldn't stand it.Gritted his back molars and slapped his thigh 💥- "Change!" "It's all changed!"So we started working overtime ⏰🔥, because the remastering of the character proportions really made the previous onesThe animation had to be overturned and redone🔄 (At this time, the animator silently wiped his sweat 💦 when he remembered those days). Design the animation from scratch and make it to fit the new body shape, let's see if the effect is better~

Change is not easy, but change is always good🌟 Later, I asked the producer, why did you make the character like that? The producer said earnestly: "Something that happens happens to everyone, so you still have to keep looking for reference coordinates in order to get better slowly. ”I thought to myself: please pay for overtime💰💢

Finally, let's talk about the changes brought about by the character image this time: 17. For every 0CM increase in the character's leg length, the animator's hairline will move up 0CM👴💨 0. The damage value of the combat action will increase by 0% ⚔️ (because the legs are longer, the attack range is 💥 larger) 0. The data shows that for every 0cm📏📈 increase in leg length, the number of clicks on game screenshots will increase by 0%! 🔥

This change is really an unforgettable experience for our small team~We hope you enjoy the new version of Hazel 💖 and thank you for your support along the way!🙏🎮