[This article was published on 21/0 by the author @MACL of the little black box, please indicate the source for reprinting!] 】
《百日战记》快上线了!This is a new masterpiece by the talented producer of "Danganronpa" Kazuo Kotaka and the ace screenwriter of "Extreme Escape" Gotaro TatsuWhat kind of surprises will it bring? Can the sparks from the collision of the two genius creators really achieve the chemical reaction of "2+0>0"?
《百日战纪》由小高和刚和打越刚太郎联合开发:Kazutsu Kodaka was in charge of the worldview and character design, and Gotaro Otsushi was in charge of script writing.Kodaka gave Ta Yue the task of writing 5 endings - each of which could be considered a reasonable ending. (I'm skeptical, though, and I'll be happy if I can make 0 branching routes that match the true ending.) )My macro vision for this work is "the outer skin of Kodaka, and the core of Takoshi".
The following content is created based on the demo content and is for reference only.
《百日战纪》的试玩版尚未展现打越刚太郎的叙事功力,目前完全是小高和刚的"癫狂主场"。Compared with similar works, the most distinctive characteristic of the "Danganronpa" series is its extremely crazy temperament.Although you can still see some normal people in "Danganronpa 3", "Danganronpa 0" and "Danganronpa V0", "Hundred Days of War" is directly crazy. For series veterans,These new characters are like the product of "permutations" of classic characters from the past.
This work also has a "black and white bear principal".,It's just a little abstract.
Of course keep! How can Xiao Gao treat you badly in the exciting link.However, this time, the target of punishment has been changed to the enemy cadre - and it is from a first-person perspective, allowing players to "immerse themselves in the thrill of being unilaterally slaughtered by the protagonist group"!
Don't be afraid, timid and lustful box friends, according to the official information released by Station B's Hundred Days of War, Shizukuhara Hiruko may be able to attack it
Takumi Sumino, the protagonist who spends his ordinary daily life in a "Tokyo residential area". with family andChildhoodThe smooth life spent together is ruined by a mysterious attacker who suddenly appears.
Claimed to be"SIREI"'s mysterious creatures impart special abilities"I'm Driven"After escaping the predicament with difficulty, he was forced to "transfer schools" by the "SIREI" arrangement"Final Defense Academy"。
It was a total of 15 students who were gathered. "SIREI" tells everyone that the goal is from the approaching enemy"Invading Student"In hand,Protect this school park100 daysto save humanity.
《百日战纪》在玩法上进行了大胆革新——不同于《弹丸论破》系列标志性的"高速推理",本作采用了战棋RPG的战斗系统。游戏胜利条件包含双重目标:(1) Protect the "protective shield" of key facilities from being destroyed; (2) Annihilate all enemy units. In the combat system, attacking an enemy with a skill costs AP (Action Points), but the remaining AP from the current turn can be carried over to the next turn. In addition, for each Elite monster killed, the player will be rewarded with 1 AP points.
According to the content provided by the current demo version, each character not only has a unique performance setting, but also further strengthens the difference in character positioning through its own unique [subject] system.
Hiruko Shizukuhara
Positioned as an attacker who is good at attacking, its exclusive subject effects are:+1 Attack for each enemy killed (this effect lasts until the end of the current wave)。 In the early stages of the game, Hiruko showed a strong ability to kill elite monsters alone. If you can use Hiruko to kill elite monsters at the right time, you can not only stack attack power to achieve "stronger and stronger in battle", but also get the special benefit of "no consumption of action rounds".
Eishiji Takeshimaru
The character of Daishiji Takemaru is just like his appearance - a chariot. The effects of his exclusive subjects are:For each tile of terrain moved, you gain a +1 Shield Buff.With this trait, the character is able to break through enemy lines with wide area movements, and use the area skill to efficiently clear out miscellaneous soldiers. What's more, the shield value accumulated through movement can effectively resist damage in the enemy's attack round, realizing the tactical value of attacking and defending.
《百日战纪》的战斗系统引入了独特的【VOLTAGE】机制:通过与敌人交战积累VOLTAGE值,When the accumulation reaches 100 points, players will be faced with strategic choices: (1) unleash the character's exclusive special move; (2) increase the number of actions; (3) Increased Attack Power.It is worth mentioning that each character's VOLTAGE special move is equipped with gorgeous performance effects, and in terms of visual presentation, this game will definitely bring players a shocking experience.
This is my favorite mechanic in this set of Battle Banner gameplay.When the character enters the Residual Health state, the player can choose to activate this ability, which immediately unleashes a powerful special move and greatly increases the VOLTAGE by sacrificing the character. Although the character will die as a result, they will be resurrected in the next wave of battles. This mechanic creates a tense tactical choice: instead of letting your character get killed by the enemy, you can take the initiative to launch Kill to the Death!Even if the character dies unexpectedly and fails to activate the skill, the system still provides a complete compensation mechanism - although the enemy will be strengthened, killing the enhanced enemy will give you a large amount of VOLTAGE.The most outrageous thing is that in the final settlement screen, the death of the character is even a plus, and I don't know who is lying to win the dog for a while.
《百日战纪》的战斗系统为新入门的战棋玩家提供了极佳的上手体验:在保持华丽演出效果这一传统优势的同时,丰富的角色系统赋予了玩家极高的战术自由度。Its most innovative [Death Reward Mechanism] transforms character deaths into a strategic resource that can be planned. By drastically reducing the death penalty, the production team was able to achieve the design concept that "most tactical decisions lead to positive benefits".
《百日战纪》的户外探索系统采用了类似"大富翁"的自走棋玩法,This mode allows players to collect cultivation materials and BP points, which can be used both to enhance characters and to craft gifts that increase their friendship.It should be noted that different color icons correspond to different levels of difficulty, and I won't explain much because there is not much content displayed in the trial session.
《百日战纪》的室内探索环节令人失望,It adopts a side-scrolling mode similar to "Danganronpa 2", and the low degree of scene differentiation makes it easy for players to lose their bearings, although they can finally reach their destination through repeated detours, but this exploration experience seriously disrupts the rhythm of the game, and I personally recommend using fast teleportation.If it is the first-person exploration of "Projectile 3" or "Projectile V0", there is no such problem, which can not only effectively solve the problem of getting lost, but also restore the series' iconic "sense of captivity" narrative experience.
《百日战纪》的自由活动系统继承了《弹丸论破》系列经典的好感度机制——通过赠送礼物和互动对话来培养角色关系(不过在试玩版中暂未发现明确的好感度进度条显示)。Compared with its predecessor, the most groundbreaking innovation of this game is the introduction of a "score system" similar to the "five dimensions" of "Persona": interacting with different characters can improve the score.Judging from the current information, the "achievement system" is one of the conditions for skill upgrading, and whether it has an impact on the plot and community story depends on the official version.
Judging from the content presented in the trial version, "Hundred Days of War" is really exciting, Xiao Gao and Gang are more bold and exaggerated than ever in character creation, and the world view is full of suspense; The wargame system is easy to learn and fun. This work is a work developed by Xiao Gao with a loan, and judging from the quality of the performances shown so far, this investment has indeed been used on the cutting edge. As long as Kotaro Tatsu maintains a consistent narrative level, the quality of this work is still worth looking forward to.
This video demo report is just the tip of the iceberg of the game, I hope it will be helpful to you.