When we play FPS games, we often find that we can't see people, and every time we die, we find that there is still someone there, which is related to the processing of our dynamic vision and the processing of static vision
First, let's introduce the concept
Static vision refers to the ability of the human eye to see objects at rest. This type of vision usually works best in well-lit, stable environments.
Dynamic vision refers to the ability of the human eye to see objects in a moving state
From a physiological point of view, dynamic vision requires the visual system to be able to adapt quickly to changing environments, while static vision relies more on stable visual information
From a gaming perspective:
1. Characteristics of the game environment
Fast Movement: Most games require the player to react quickly and handle moving objects, which requires strong dynamic vision. Players need to track down enemies, items, or other dynamic elements.
Visual stimuli: The game screen is usually filled with rapidly changing visual information, which stimulates the visual system and increases the frequency of use of dynamic vision.
2. Allocation of attention
Concentration: In games, it's common for players to focus on dynamic elements and ignore static backgrounds or details. This way of concentrating results in better performance of dynamic vision.
Reflexes: Games often require quick reflexes, which leads to more frequent use of dynamic vision, which increases the player's ability to do so.
Generally speaking, our first impression of a game is that it must be a human being that can move, or that it is controlled by a human, and your brain pays attention to dynamic vision. Then the noisy and chaotic announcement in your teammates' mics will prevent your brain from fully processing your messy information, and your brain will only be able to prioritize moving people. The bottom line is that as your smartphone gets longer and your attention is lost, your attention to detail drops dramatically, and you let your enemies go
So don't blame yourself, you really didn't notice